Making it game-like : Topolor 2 and gamified social e-learning



Shi, L ORCID: 0000-0001-7119-3207 and Cristea, A
(2014) Making it game-like : Topolor 2 and gamified social e-learning. In: 22nd Conference on User Modeling, Adaptation, and Personalization, 2014-7-7 - 2014-7-11, Aalborg, Denmark.

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Abstract

This paper briefly introduces Topolor 2, a social personalised adaptive e-learning environment with novel gamification features, aiming at reducing undesirable ‘noise’ effects of social interaction and at further improving the learning experience. The goal of this paper is to showcase the main gamified social interaction features.

Item Type: Conference or Workshop Item (Unspecified)
Depositing User: Symplectic Admin
Date Deposited: 16 Aug 2017 07:20
Last Modified: 19 Jan 2023 06:57
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URI: https://livrepository.liverpool.ac.uk/id/eprint/3008995