Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing



Hilgard, Joe, Sala, Giovanni ORCID: 0000-0002-1589-3759, Boot, Walter R and Simons, Daniel J
(2019) Overestimation of Action-Game Training Effects: Publication Bias and Salami Slicing. COLLABRA-PSYCHOLOGY, 5 (1).

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Abstract

<jats:p>Does playing action video games improve performance on tests of cognitive ability? A recent meta-analysis (Bediou et al., 2018a) summarized the available evidence and concluded that it can. Their analysis, however, did not adequately correct for publication bias. We re-analyzed the same set of studies with more appropriate adjustments for publication bias and found minimal evidence for transfer of training to cognitive ability measures. Instead, it is possible that there are little or no benefits, just publication bias — the exclusion of non-significant results from the published literature. That bias may be the cause of a lab effect reported in the original meta-analysis. The meta-analysis showed that studies from the Bavelier lab (the senior author of the meta-analysis) reported larger effects than other labs. We show that many of these original studies distributed different outcomes from the same or highly overlapping sets of participants across publications without noting the overlap. This salami-slicing might contribute to the extent of publication bias in the literature. More compelling, independent, and transparent evidence is needed before concluding that action video game training transfers to performance on other cognitive tasks.</jats:p>

Item Type: Article
Uncontrolled Keywords: video game training, action game training, cognitive training, meta-analysis, publication bias, salami slicing
Depositing User: Symplectic Admin
Date Deposited: 27 Nov 2019 11:24
Last Modified: 19 Jan 2023 00:18
DOI: 10.1525/collabra.231
Related URLs:
URI: https://livrepository.liverpool.ac.uk/id/eprint/3063630