Creating Awareness of Sleep-Wake Hours by Gamification



Ilhan, E, Sener, B and Hacihabiboglu, H
(2016) Creating Awareness of Sleep-Wake Hours by Gamification. In: Lecture Notes in Computer Science: "Persuasive Technology" (11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016). Lecture Notes in Computer Science, 9638 . Springer, pp. 122-133. ISBN 9783319315102, 3319315102

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Abstract

This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016.

Item Type: Book Section
Uncontrolled Keywords: Computers
Depositing User: Symplectic Admin
Date Deposited: 06 Jul 2016 09:05
Last Modified: 19 Jan 2023 07:34
DOI: 10.1007/978-3-319-31510-2_11
Related URLs:
URI: https://livrepository.liverpool.ac.uk/id/eprint/3002069