Hansen, KA
ORCID: 0000-0002-1155-8072, Ibsen-Jensen, R
ORCID: 0000-0003-4783-0389 and Neyman, A
(2023)
The Big Match with a Clock and a Bit of Memory
Mathematics of Operations Research, 48 (1).
pp. 419-432.
ISSN 0364-765X, 1526-5471
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OneBitBigMatch-MOR-revision2-proof.pdf - Author Accepted Manuscript Download (532kB) | Preview |
Abstract
The Big Match is a multistage two-player game. In each stage, player 1 hides one or two pebbles in his hand, and his opponent has to guess that number. Player 1 loses a point if player 2 is correct; otherwise, he wins a point. As soon as player 1 hides one pebble, the players cannot change their choices in any future stage. The undiscounted Big Match has been much-studied. Blackwell and Ferguson (1968) give an ε-optimal strategy for player 1 that hides, in each stage, one pebble with a probability that depends on the entire past history. Any strategy that depends on just the clock or just a finite memory is worthless (i.e., cannot guarantee strictly more than the least reward). The long-standing natural open problem has been whether every strategy that depends on just the clock and a finite memory is worthless. The present paper proves that there is such a strategy that is ε-optimal. In fact, we show that just two states of memory are sufficient.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | stochastic games, Markov strategies, bounded memory |
| Depositing User: | Symplectic Admin |
| Date Deposited: | 17 Dec 2019 09:15 |
| Last Modified: | 01 Mar 2026 12:04 |
| DOI: | 10.1287/moor.2022.1267 |
| Related Websites: | |
| URI: | https://livrepository.liverpool.ac.uk/id/eprint/3066682 |
| Disclaimer: | The University of Liverpool is not responsible for content contained on other websites from links within repository metadata. Please contact us if you notice anything that appears incorrect or inappropriate. |
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