Lehtinen, Karoliina ORCID: 0000-0003-1171-8790 and Zimmermann, Martin
ORCID: 0000-0002-8038-2453
(2020)
Good-for-games ω-Pushdown Automata.
In: LICS '20: 35th Annual ACM/IEEE Symposium on Logic in Computer Science.
Text
2001.04392v1.pdf - Submitted version Download (314kB) | Preview |
Abstract
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and other automata, applications which otherwise require deterministic automata. Our main results are that $\omega$-GFG-PDA are more expressive than deterministic $\omega$- pushdown automata and that solving infinite games with winning conditions specified by $\omega$-GFG-PDA is EXPTIME-complete. Thus, we have identified a new class of $\omega$-contextfree winning conditions for which solving games is decidable. It follows that the universality problem for $\omega$-GFG-PDA is in EXPTIME as well. Moreover, we study closure properties of the class of languages recognized by $\omega$-GFG- PDA and decidability of good-for-gameness of $\omega$-pushdown automata and languages. Finally, we compare $\omega$-GFG-PDA to $\omega$-visibly PDA, study the resources necessary to resolve the nondeterminism in $\omega$-GFG-PDA, and prove that the parity index hierarchy for $\omega$-GFG-PDA is infinite. This is a corrected version of the paper arXiv:2001.04392v6 published originally on January 7, 2022.
Item Type: | Conference or Workshop Item (Unspecified) |
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Additional Information: | Extended version |
Uncontrolled Keywords: | Good-for-games Automata, Pushdown Automata, Infinite Games, Contextfree languages |
Depositing User: | Symplectic Admin |
Date Deposited: | 04 Mar 2020 16:04 |
Last Modified: | 19 Oct 2023 08:47 |
DOI: | 10.1145/3373718.3394737 |
Related URLs: | |
URI: | https://livrepository.liverpool.ac.uk/id/eprint/3077737 |