Tree polymatrix games are PPAD-hard



Deligkas, A, Fearnley, J and Savani, R ORCID: 0000-0003-1262-7831
(2020) Tree polymatrix games are PPAD-hard In: 47th International Colloquium on Automata, Languages, and Programming (ICALP 2020), 2020-7-8 - 2020-7-12, Beijing.

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Abstract

We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph is acyclic. Along the way we show PPAD-hardness for finding an ε-fixed point of a 2D-LinearFIXP instance, when ε is any constant less than (√2 − 1)/2 ≈ 0.2071. This lifts the hardness regime from polynomially small approximations in k-dimensions to constant approximations in two-dimensions, and our constant is substantial when compared to the trivial upper bound of 0.5.

Item Type: Conference Item (Unspecified)
Uncontrolled Keywords: cs.GT, cs.GT, cs.CC
Depositing User: Symplectic Admin
Date Deposited: 11 Sep 2020 08:51
Last Modified: 21 Apr 2026 18:17
DOI: 10.4230/LIPIcs.ICALP.2020.38
Related Websites:
URI: https://livrepository.liverpool.ac.uk/id/eprint/3100781
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