Deligkas, A, Fearnley, J, Hollender, A and Melissourgos, T
(2023)
Tight Inapproximability for Graphical Games.
In: AAAI 2023.
Text
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Abstract
We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: ε-Nash equilibria (ε-NE) and ε-well-supported Nash equilibria (ε-WSNE), where ε ∈ [0, 1]. We prove that computing an ε-NE is PPAD-complete for any constant ε < 1/2, while a very simple algorithm (namely, letting all players mix uniformly between their two actions) yields a 1/2-NE. On the other hand, we show that computing an ε-WSNE is PPAD-complete for any constant ε < 1, while a 1-WSNE is trivial to achieve, because any strategy profile is a 1-WSNE. All of our lower bounds immediately also apply to graphical games with more than two actions per player.
Item Type: | Conference or Workshop Item (Unspecified) |
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Depositing User: | Symplectic Admin |
Date Deposited: | 22 Nov 2022 16:53 |
Last Modified: | 24 Nov 2023 03:00 |
Related URLs: | |
URI: | https://livrepository.liverpool.ac.uk/id/eprint/3166323 |