Deligkas, Argyrios, Fearnley, John, Hollender, Alexandros and Melissourgos, Themistoklis
(2023)
Tight Inapproximability for Graphical Games.
In: AAAI 2023.
Text
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Abstract
<jats:p>We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: ε-Nash equilibria (ε-NE) and ε-well-supported Nash equilibria (ε-WSNE), where ε is in [0,1]. We prove that computing an ε-NE is PPAD-complete for any constant ε smaller than 1/2, while a very simple algorithm (namely, letting all players mix uniformly between their two actions) yields a 1/2-NE. On the other hand, we show that computing an ε-WSNE is PPAD-complete for any constant ε smaller than 1, while a 1-WSNE is trivial to achieve, because any strategy profile is a 1-WSNE. All of our lower bounds immediately also apply to graphical games with more than two actions per player.</jats:p>
Item Type: | Conference or Workshop Item (Unspecified) |
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Uncontrolled Keywords: | 38 Economics, 3801 Applied Economics, 3803 Economic Theory |
Depositing User: | Symplectic Admin |
Date Deposited: | 22 Nov 2022 16:53 |
Last Modified: | 20 Jun 2024 21:18 |
DOI: | 10.1609/aaai.v37i5.25695 |
Related URLs: | |
URI: | https://livrepository.liverpool.ac.uk/id/eprint/3166323 |