Using games in the classroom to increase active learning



Magedera-Hofhansl, Hanna
(2024) Using games in the classroom to increase active learning [Digital or Visual Media]

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Description

My Magic Hat [podcast] Series: New Ideas for a New Semester. EDU Podcast XJTLU

Item Type: Digital or Visual Media
Uncontrolled Keywords: Gamification in the classroom, active learning
Divisions: Faculty of Humanities & Social Sciences
Faculty of Humanities & Social Sciences > School of Histories, Languages and Cultures
Depositing User: Symplectic Admin
Date Deposited: 19 Feb 2025 11:19
Last Modified: 19 Feb 2025 11:19
Open Access URL: https://m.ximalaya.com/sound/697724314?source=pc_j...
Related Websites:
URI: https://livrepository.liverpool.ac.uk/id/eprint/3190391
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