Special Issue Introduction: Politicizing Agency in Digital Play After Humanism



Chia, Aleena and Ruffino, Paolo ORCID: 0000-0001-7112-9483
(2022) Special Issue Introduction: Politicizing Agency in Digital Play After Humanism. CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 28 (2). pp. 309-319.

Access the full-text of this item by clicking on the Open Access link.

Abstract

<jats:p>Although digital games offer pleasures of causal clarity – and moral order – much remains unresolved in their texts, paratexts, and practices. The worldly coherence and agential harmony of digital games are not innocent. They cultivate modes of subjectivity in game culture that vindicate masculinist, colonial, and extractivist ways of being in the world. At the same time, games are used by developers, players, and streamers to wrestle with the limits and complicities of human agency, where stories find no closure and things do not add up. This special issue begins at these rough edges and loose ends to examine the ruptures and residues of agency as a liberal humanist ideology that is crystallized and critiqued by digital play and game making. Drawing from critical posthumanism’s problematization of agency, the articles collected here explore digital play’s mediation of heroism and authoritarianism, contagion and ableism, automatism and creativity. These critical explorations signal a shift in conceptualizations of agency away from agency as a quality afforded in the closed circuit of game and player by building on understandings of play as assemblages co-constituted by players, platforms, and institutions. Instead of agentic qualities, these articles collectively emphasize the plurality of ‘agentic modalities’ that are unevenly interwoven from player interpretations, platform infrastructures, game designs, and developer software tools. This issue’s focus on agency’s modalities instead of substance contributes to the ongoing shift in games research away from the analysis of structural properties of game systems. Instead, this special issue presents contextualized case studies that foreground performances of livability through modalities at and beyond the margins of the agentic frame. Our contribution to these debates lies in this special issue’s collective critique of this agentic frame and its liberal humanism by grounding posthuman theorizations vis-à-vis positionalities of race, class, gender, sexuality, and ability.</jats:p>

Item Type: Article
Uncontrolled Keywords: agency, affect, cultural production, videogames, game production, game studies, interactivity, posthumanism
Divisions: Faculty of Humanities and Social Sciences > School of the Arts
Depositing User: Symplectic Admin
Date Deposited: 23 May 2022 15:09
Last Modified: 27 Nov 2023 03:17
DOI: 10.1177/13548565221100135
Open Access URL: https://journals.sagepub.com/doi/full/10.1177/1354...
Related URLs:
URI: https://livrepository.liverpool.ac.uk/id/eprint/3155354